Hi!
Here is an expression applied to an effect's 2D point parameter applied on a 3D layer:
fromCompToSurface(toComp([value[0],value[1], -Z]))
I'd like to modify it so that it works when my layer is rasterized.
It almost works with:
toComp(fromWorld([value[0],value[1], -Z]))
but there's a difference when Z becomes big. And the difference is huge when I rotate my Layer...
Any idea?
Thanx,
François