Hi everyone,
I've been using Dan's expression for getting the corner pin in 3D. But it's getting tough with the following setup:
- Main Comp
- Camera
- Precomp
- Camera (pick whipped position and POI with main comp camera and with the same settings)
- 3D Null
- 3D Null
- 3D Null
- 3D Null
- Solid w/ Corner Pin (using Dan's expression w/ nulls)
It all works perfect when:
- Both the main comp and precomp are of the same dimension
- The precomp's position stays centered
Now I can simply fix the first by calculating the offset and adding this to the expression, but the second is the problem. The calculation doesn't work, because of z-space. And by offsetting the toComp (toComp( [0,0,1500] )) it's hard to get right and leaves an apparent offset.
Any ideas for getting it spot on?