Hi!
I want to animate the cameras z-position based on an audio track. I have converted the audio to keyframes, but now I'm stuck trying to figure out how to feed the audio peak values to the cameras z-position so that they keep adding to each other.
Simply linking the camera z-position to the keyframe data will make the camera fly back and forth, but I need it to keep going forward in a pulsating motion. So when there is a peak in the audio amplitude, the camera moves more rapidly forward and when there is a flat waveform the camera stays put or moves only slightly.
Is this possible to do?