What I'm trying to achieve should be pretty simple but I get my head spinning on Expression Selector and for some reasons I cannot understand it, so I’m here hoping for a pro help
In a first animator I'm using a range selector to animate the position property of characters with random orders. I'd like to use an expression selector, in a second animator, using the same range selector of the first animator (with the same random orders, ease, etc.) to animate the rotation of the character from a random range (positive and negative) to 0.
Maybe a better explanation:
- Animator 1
- Range selector
- random order
- Position [x, y]
- Range selector
- Animator 2
- Expression selector
- Expression (using range/order/ease from Animator 1)
- Rotation
- Expression selector
1 - Main question: Is it possible?
2 - Is this about textIndex or selectorValue?
3 - Is it possible to get it from a second animator or they work only when in the same animator?
4 - Is there an alternative way to achieve this?
Why? Because I need to use two specific position (with EaseIn and EaseOut at 100%) and a random range of values (positive and negative) for the rotation. Hope that it makes sense. In any case I think it might be great to have this solution (get value from another animator) for a lot of situations.
Sorry to post a question without posting any attempts, but I cannot get it.
Thanks.