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toComp is not working correctly for Particular and Element 3d (pics included to demonstrate problem)

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So, Im using AE CS6. The two plugins concerned are Element 3d and Trapcode Particular.

Im going to include alot of information since I'm not sure what would come in handy to know to solve this.

 

The final goal is to have the particle emitter follow the left wing of the object when the object is moved using the null named 'Scythe'. (See first photo)

'Scythe' is the brownish null at the center of the object.

 

I have used the follwing expression line on the Particles X,Y emitter:

thisComp.layer("Element Position 2").toComp([0,0,0]);

 

'Element Position 2' is the green Null you see in this picture, and is also the proper position for the particle emitter.

 

http://i.imgur.com/qtucKAx.png

http://imgur.com/qtucKAx

 

However, when this expression is applied it moves the emitter location. As shown in the following picture.

 

http://i.imgur.com/uSezbYY.png

http://imgur.com/uSezbYY

 

The emitter is only in the proper location on the first frame (first pic), on the second frame (second pic) and every frame afterwards, it is elavated to another position.

 

Can someone help me correct the new position without manually adjusting the ([0,0,0]) value in the expression line?


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