So I've just noticed that the wiggle expression no longer works how it used to. I found a released article explaining changes in the Noise Algorithm used for the wiggle expression what’s new and changed in the 2014 update to After Effects CC | After Effects region of interest and am referring to the "fixed bug in implementation of Perlin noise algorithm" section.
I'm not sure if this is what's causing the issue but let me explain.
I'm just adding a wiggle expression on to an object's scale.
wiggle(5,50);
This would normally scale the object's parameters with the same value. so it would be (100,100) to (125,125) and so on.
Now however with CC2014 the expression is assigning different values to each value so getting (125, 115) or something even if the 'constrain proportions' button is enabled.
So I tried to trick it:
temp=wiggle(5,50);
[temp[0],temp[1]];
Still got different values even though i'm telling it to insert the same variable?
temp=wiggle(5,50);
temp;
Still got different values... I don't get it can anyone help?